Classic Metroid gameNote: This trick requires Metroid Fusion and the Game Boy Advance and a link cable. Successfully complete Metroid Fusion and save the game.
Metroid Prime, Nintendo Gamecube, Video Game, Complete And Manual, Disc Is Mint. Snes Super - $42.00. Snes Super Metroid Authentic Tested Working Nintendo Game. Metroid Prime - $42.99. Metroid Prime Trilogy Premiere Edition New Prima Games Strategy Guide Wii. New Samus - $15.45. Metroid Prime 3's epic journey offers up amazing sights, intriguing encounters, a variety of objectives, and above all a freely explorable world. For the main walkthrough I'll be referring to the Normal and Veteran difficulty settings in general, but will chime in with hints for particularly nasty pieces for the Hypermode setting.
Connect both games with the link cable to unlock the classic NES version of Metroid. Samus without suit in classic MetroidSuccessfully complete the classic Metroid game in under two hours to view Samus without her suit during the ending sequence. Metroid Fusion costumeNote: This trick requires Metroid Fusion and the Game Boy Advance and a link cable.
Successfully complete Metroid Prime and save the game. Connect both games with the link cable to unlock Samus' Metroid Fusion costume. Image Gallery 1 optionSuccessfully complete 50% of the research and creature data scans to unlock the Image Gallery 1 option. Image Gallery 2 optionSuccessfully complete 100% of the research and creature data scans to unlock the Image Gallery 2 option.
Image Gallery 3 optionSuccessfully complete the game on hard mode to unlock the Image Gallery 3 option. Image Gallery 4 optionFind 100% of all power-ups to unlock the Image Gallery 4 option. Note: This does not include the Log Book. Hard modeSuccessfully complete the game with a 100% completion percentage to unlock hard mode. Alternate ending sequencesFinish the game with a 74% or less completion percentage for the normal ending sequence. Finish the game with a 75% to 99% completion percentage to view an alternate ending sequence. Finish the game with a 100% completion percentage to view the best ending sequence.
Fire missiles fasterWith the first gun equipped, rapidly press Y + A. As soon as the missile fires, the gun will switch back to beam weapon mode, but when you press Y again, it fires another missile. Mischief makers fursuit. This can take down enemies in a shorter time, preventing them from having more attacks on you. Get unreachable power-upsIf energy or ammunition is out of your reach, aim and charge your beam. The energy or ammunition will come to you. Heat waveShoot any beam weapon repeatedly for about thirty seconds.
When you stop, a heat wave can be seen in front of the arm cannon. Phazon SuitTo acquire the Phazon Suit, you must defeat the Omega Pirate.
The Phazon Suit makes you immune to most forms of Phazon radiation. It also comes equipped with the Phazon Beam, which can only be activated during the last Boss fight. See Samus' reactionTo see Samus' reaction within the helmet inside of the reflection, charge and shoot directly at the ground. Note: Try this in an icy place. Kill birds in Chozo RuinsWhen you enter the Chozo Ruins, aim your gun skywards.
You will see birds flying. Shoot the birds and they will explode, with feathers all over the place. Defeating MetroidsNormal Metroids (not Prime) can be dispatched rapidly by using Freeze Beam followed by a missile. Defeating Chozo Ghosts easilyShoot two Super Missiles to kill Chozo Ghosts. Also, if you have the X-ray Scope, you can maintain a lock on them. Defeating FlaahgraThe trick is to knock down the light-reflecting mirrors and bomb the plant away.
At first, there is only one mirror that reflects the light and helps grow the plant. Fire at the Boss with normal fire rapidly until it is stunned; there is no need for heavy firearms. It will not be able to attack you at all if you stun it on time. After the plant Boss is stunned, run to the one reflecting mirror and shoot the red target behind the mirror with either a charge beam or only one missile.
The plant will shrink and its spiky roots will vanish. Roll into a ball, go into where the roots were protecting, and drop a bomb.
The plant is killed, but returns with two mirrors. Do the same thing with two mirrors, then three mirrors, then finally four mirrors.
After finally killing the plant, the Varia Suit is yours. Defeating Elite PiratesWhen the Elite Pirates burst out of containment, switch to your normal beam and build up a charge shot.
When the Elite is not trying to absorb energy, fire a Super Missile at them. Two Super Missiles will take them down. Use the following tactics to defeat the different kinds of Elite Pirates at the Phazon Mines. This is a very difficult area due to switching beams for certain pirates:Power TroopersUse Normal Beams or charge a Normal Beam at it three to four times. Wave TroopersUse Wave Beams or charge a Wave Beam at it (two to four times). Ice TroopersUse Ice Beams or charge an Ice Beam at it and finish it with one missile. Shadow PiratesUse the Thermal Visor to see them.
Use Wave Beams or charge a Wave Beam at it at full force (two to four times); or, fire with ease with the Plasma Beam. Plasma TroopersFire at them with your Plasma Beam three or four times. Hide behind a wall and the Plasma Beam will end up finishing them with its burning effect. Do this to other pirates as well, even though they only need about three shots to be killed, only about one will evaporate them if you just wait patiently.
Page Tools.Light Aether: Temple Grounds Upon arriving outside, kill the vermin you see scampering around. Move up the path (following the metal tiles) past the large crate you moved previously. Several aliens will attack as you move toward the hologram door.
Kill them and focus your attention on the console on the right side of the platform (facing the hologram door). Scan it to move the large black crate down. It will move partially, but you'll have to shoot the frayed cable that holds it to bring it all the way to the ground.
Use manual aim to tilt up and blast it. Now that the crate has fallen, move to the edge of the ledge and jump to it, using it as a bridge to cross to the far outcropping. Blast through the hex door and enter. Follow the webby path back to a grated door.
Scan it for a bit of Research then scan the red-glowing object to the left. This will open the gate and close one behind you. As the gate opens, be ready to defend against alien attack. Once you defeat it, head through the now-open door and the next hex door to get back outside.Wind through the rocky valley, blasting alien vermin as you go. Scan the first pinwheel switch you come across (on the left side of the path near the grated door). This will raise a satellite, but unfortunately there is no signal for the time being.
Move forward past the grate and battle a throng of animated marines on your way to the hex door at the far end. Wind through the webby path and take on the creatures at the opposite mouth of the tunnel. Make sure you take down the auto-cannon on the ceiling as well.Next to the grated door ahead is a morph ball hole. Roll through it and scan the console switch in the next room to restore power to the gate. Be sure to scan the nearby corpse for some Lore, too.
Return to the previous room and roll under the malfunctioning gate. Head through the hex door and follow the corridor out to another outside area.As you move ahead, you'll notice a space vessel parked in the area. Move toward it to see a cut scene that partially explains what happened to the marines scattered throughout the base. When you're finished watching, be sure to scan the marine corpses for more Lore. Head up the gangplank under the ship to move inside. At the top of the ramp, scan the pinwheel on the doors to open them, revealing the Map.Leave the ship and find the large yellow crate near it.
Blast it to acquire the Missile Launcher. Immediately upon acquiring it, you will be attacked by a number of the dark creatures you saw in the previous cut scene.
Stay on the move and charge up your cannons as you blast them. Even though you got your launcher back, resist the urge to use it right now.
Use your regular arm cannon to end the threat. Return inside the ship and go out the side near thee fire to jump to a rock ledge. Continue around until you reach a console. Scan it and a morph ball hologram will appear at your feet. Change into a morph ball and roll into the hologram and you'll be fired across the map.From where you land on the ledge, turn and look across the canyon.
There is a locked hex door there. Blast it with a missile (Y) and drop down to that rock platform, heading across to the now-accessible hex door. Move through it and scan the marine body in the next corridor for some Lore. Change into a morph ball and go into the hole to the right.
Blast the insect-like aliens in the pit you're dropped in. When they die, switch on the scan visor and look up. Scan the console up on the ledge to activate another kinetic orb cannon. Switch to the morph ball and drop into the hologram to be launched out of the pit.Go through the nearby hex door. Back outside, use missiles to take down the hives along the walls, or they will keep spawning bee-creatures. There is one on the right wall and one on the left. You'll find more missiles along the right wall as well.
Drop down and snag them then stand in the right corner and look up to see another hive. From this position, do a 180 and look at the cracked, silo-shaped structure. Shoot a missile into it. Once you blast it, find the circular orb cannon on the ground in the corner. Search for a niche in the rock and scan the console hidden back there to activate it.Change to a morph ball andd roll into the hologram and you'll be blasted across the level and into the damaged silo. Stay in ball shape and roll to the next opening. This will take you to a track that you'll roll along until you reach the area above where you just were.
Go through the hex door. Inside the cave, scan the console switch to activate the elevator, and step on the hologram at its center to rocket up. You've reached the Great Temple.